"There is no particular mystery in animation...it's really very simple, and like anything that is simple, it is about the hardest thing in the world to do" -Bill Tytla at the Walt Disney Studio, June 28, 1937

Nadine Aburumman

About Me

Research

Teaching

Blog

Nadine

Nadine

Computer Graphics Researcher and Lecturer

at Brunel University London

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Within the IMS group, we accept a self-funded PhD position on the topic of Virtual Human Simulations and VR, please contact me for more information.


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NadineAvailable Bachelor (FYP) and Master Projects

If you are interested in doing your final year/master project in topics related to Video Games, Character Animation, Fluid/Cloth Simulation, Mesh Deformation, Visual Learning or AR/VR Applications. Please contact me to discuss the possibilities.

Follow the link to see some of my students' work


Latest news

[05/Sep/2019] We presented a poster on Social Interaction in VR at ACII 2019 in Cambridge.

[03/Mar/2012] Our paper on ISPH-PBD: Coupled Simulation of Incompressible Fluids and Deformable Bodies has been accepted to the visual computer Journal.

[1/Apr/2021] I welcome Rania Xanthidou to my team as she joined as a PhD researcher.

[13/Jul/2020] I became a Fellow of the Higher Education Academy FHEA

[20/Jun/2020] I will serve in the CASA 2020 International Conference on Computer Animation and Social Agents International Program Committee!

[10/Jun/2020] I will serve in the Computer Graphics & Visual Computing (CGVC) 2020 International Program Committee!

[01/Jun/2020] I have a PhD position available on Haptic Feedback in VR, please follow the link for more information.

[30/May/2020] Our work on Skeleton Based Cage Generation will be presented in Shape Modeling International (SMI 2020).

[20/Nov/2019] Our paper on ISPH-PBD: Coupled Simulation of Incompressible Fluids and Deformable Bodies has been accepted to the visual computer Journal.

[05/Sep/2019] We presented a poster on Social Interaction in VR at ACII 2019 in Cambridge.

[24/Jun/2019] Our paper on Skeleton Based Cage Generation Guided by Harmonic Fields has been conditionally accepted to the Computer&Graphics Journal.

[13/Oct/2018] Our paper on Dynamic implicit muscles for character skinning has been accepted to the Computer&Graphics Journal.

[26/feb/2018] Invited talk: I gave an invited talk for the Computer Graphics and Multimedia Systems Group at the University of Siegen, Germany.

[26/feb/2017] Fellowship Grant: I am a CIMI Postdoctoral Fellowship recipient (a successful grant acquisition for 2 years at IRIT).