I am doing research in
computer graphics, physics-based animation,
real-time physics, skinning, secondary motions,
cloth and fluid simulation. I have focused my
career both on computer science and digital arts.
My ultimate goal is to improve the quality of 3D
animated movies, video games and VR/AR/XR through
physically based simulations of virtual
characters, cloth, soft bodies, fluids and rigid
bodies. Towards this goal, I intend to advance
computer games and computer animation on various
levels, mainly through efficient physics-based
algorithms, skeletal based deformation, and
machine learning.
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