"You just keep pushing. You just keep pushing. I made every mistake that could be made. But I just kept pushing." -René Descartes

Nadine Aburumman

About Me

Research

Teaching

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Nadine
SIGGRAPH

I am a EGUK member

HE

Nadine

Computer Graphics Researcher and Lecturer

at Brunel University London

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       Research areas:

  • Computer Graphics and Animation

  • Immersive and Mixed Reality (VR/AR/XR)

  • Vision and Perception


I am also a member of the
Intelligent Data Analysis research group (IDA), the Interactive Multimedia System
(IMS) and Human-Computer Interaction (HCI) research group

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Nadine Nadine

 


Background


I am doing research in computer graphics, physics-based animation, real-time physics, skinning, secondary motions, cloth and fluid simulation. I have focused my career both on computer science and digital arts. My ultimate goal is to improve the quality of 3D animated movies, video games and VR/AR/XR through physically based simulations of virtual characters, cloth, soft bodies, fluids and rigid bodies. Towards this goal, I intend to advance computer games and computer animation on various levels, mainly through efficient physics-based algorithms, skeletal based deformation, and machine learning.

Research Experiences